﻿

using System.Collections.Generic;
using DoodleLabyrinthLogic.Base;

namespace DoodleLabyrinthLogic.Item
{
    public class Weapon:BaseItem
    {
        private readonly int _range;

        public Weapon(List<ObjectModifier> objectModifiers, bool isEquipable, bool isConsumable, int range, int meleeDamage, int magicDamage) : base(objectModifiers, isEquipable, isConsumable)
        {
            _range = range;
            _meleeDamage = meleeDamage;
            _magicDamage = magicDamage;
        }

        public int Range
        {
            get { return _range; }
        }

        private readonly int _meleeDamage;
        public int MeleeDamage
        {
            get { return _meleeDamage; }
        }

        private readonly int _magicDamage;
        public int MagicDamage
        {
            get { return _magicDamage; }
        }


       
    }
}
